Lições de John Kricfalusi


Acabei de ler vários posts de John Kricfalusi, em seu blog, especialmente nos anos de 2006 e 2007, nos quais ele apresenta algumas lições muitos boas para quem está começando a desenhar para cartoon!

São excelentes! E a próxima leitura será o livro "Animation by Preston Blair".

Fiz então um pequeno resumo delas em seguida.

Sumário
PRINCIPLES to draw better. 2
Lesson 1 -CONSTRUCTION - THE HEAD.. 2
Lesson 2 -Squash and Stretch on heads. 2
Lesson 3 – Copies – Proportion. 2
Lesson 4 - 2 legged characters-full body. 2
Lesson 5 - Line Of Action, Silhouettes. 3
Lesson 5a - Hands. 3
Animation School 8 - Proportions affect design-Contrasts. 4
Animation School. Lesson 9: Model sheets/Steve's gift to young cartoonists who thirst for knowledge   4
Animation School 7 - When Generic is a Good Thing 

PRINCIPLES to draw better

·         ERRADO -> start at the top of the drawing and work my way down, doing all the details as I went
·         CERTO -> drawing the forms first, and adding the details last - only after all the major forms made sense

Lesson 1 -CONSTRUCTION - THE HEAD

1.       form of your character
2.       center lines through the form both vertically and horizontally
a.       wrap those lines around the form
b.      not straight lines
c.       right through the center, not to the side
TIP: DRAW SLOW AND CAREFULLY!
CENTER LINES
·         perspective guide/construction lines
·         help you place the features on the forms in the right place
·         Place the eyes on either side of the line in the middle of the face

Lesson 2 -Squash and Stretch on heads

HEAD
·         NOT MOVE -> Top = cranium
o   Eyes not change!
·         MOVE -> Botton = jaw (mandíbula) + cheeks (bochechas) + mouth
o   jawbone (queixo)
Even though it's not real-it still has to feel natural in order to have a convincing effect on the audience = it's not arbirtary distortion
TIP: MAINTAIN VOLUME WHEN STRETCHING AND SQUASHING

Lesson 3 – Copies – Proportion

You need to train your eye to see mistakes
·         Make more notes on where yours differs from Preston's.
·         Redraw your copy, this time trying to fix the mistakes you found.

Lesson 4 - 2 legged characters-full body

PRINCIPLE: Once you understand how to make the basic shape, you can then apply it to variations in proportions for other characters.
DETAILS WRAP AROUND BODY SHAPE. They FLOW. = cobrir as formas com os detalhes, de forma fluente
·         Clothes
·         Fur (pele)
·         Eyes
·         Fingers
Steps
1.       Mark proportions
2.       Draw line of action
3.       Dureza in basic forms
4.       Draw center lines
5.       Draw basic forms of next level of details-eyes, arms, hands, feet, legs
6.       Draw smallest details
a.       Pupils sit on eyes AND FOLLOW THE SHAPE AND POSITION OF THE EYES
b.      hairs sit on head
c.       Shirt wraps around body
d.     
TIP: Pear shaped bodies = the simplest one

Lesson 5 - Line Of Action, Silhouettes

PRINCIPLE: Line of action helps your poses "read". It makes them clear and understandable and gives them a distinct non-ambiguous direction.
TIP: to more clearly, add silhouette (another principle)
TIP: to get clear silhouette <-- b="">negative shapes

Lesson 5a - Hands

Two parts:
1.       First: palm
o   Base exagerada!
2.       Second: fingers
o   Começa pelo dedão!
o   Depois 2 médios.
o   Enfim, o mindinho.
o   Unevenly (desiguais)! ß qualidade
TIP: Don't draw a hand by starting with the fingers.

Animation School 8 - Proportions affect design-Contrasts

Basic construction ß Hanna Barbera / Walt Disney (no começo)…
Much better ß Chuck Jones, Bob Clampett and Tex Avery
·         Contrasts in sizes, shapes and directions of forms
TIP: CONTRASTS in proportions=exaggeration=cartoony=funny
PRINCIPLE: To qualify as a design, there has to be a set of specific variations on a basic set of forms.

Animation School. Lesson 9: Model sheets/Steve's gift to young cartoonists who thirst for knowledge

Copy them all and learn the underlying concepts in these great drawings:
·         Construction
·         Line Of Action
·         Fluid Poses
·         Clear silhouettes
·         Appeal and cuteness

Animation School 7 - When Generic is a Good Thing

For beginning cartoonists and animators to study à GENERIC 40S CARTOONS
TIP: because the shapes are not more specific, and they do not have angles and more complex design elements.
TIP: Generic is good  for study
PRINCIPLE: Strong style will distract your attention away from the underlying principles that are more important.


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